//#pragma once
//#include<stdio.h>
//#include<stdlib.h>
//#include<time.h>
//#define Row 9
//#define Col 9
//#define Rows Row+2
//#define Cols Col+2
//#define cunt 10
//void menu();
//void game();
//void chushi(char board[Rows][Cols], int row, int col, char x);
//void print(char board[Rows][Cols], int row, int col);
//void setmine(char board[Rows][Cols], int row, int col);
//void findmine(char board[Rows][Cols], char board1[Rows][Cols], int row, int col);
//int leicnt(char board[Rows][Cols], int x, int y);
